Copyright © Steve Ince 2004 - 2016



"It was fantastic for me to work with such an experienced

writer who both writes well and knows what they want."


- Delyth Thomas, TV and film director

Blog Mr Smoozles comic strip Mr. Smoozles Goes Nutso Steve on Twitter Star Sweet and Honey Heart Gamewriter Bites!

Published Titles

 


Paranormal Society (2016)

G5 Games

Role:  Story and Dialogue.


Survivors: The Quest (2015)

G5 Games

Role:  Script editing.


Godfire: Rise of Prometheus (2014)

Vivid Games

Role:  Game dialogue and Trailer voiceover.


Hidden City: Mystery of the Shadows (2014)

G5 Games

Role:  Script editing.


Broken Sword: The Serpent's Curse (2013)

Revolution Software

Role:  Early Story and Design work.


Galaxy on Fire: Alliances (2013)

Fishlabs

Role:  Story and Dialogue.


Supermarket Mania 2 (2013)

G5 Games

Role: Story, game dialogue and text editing.


Stand O' Food: Empire (2013)

G5 Games

Role:  Story, Dialogue, Text Editing.


The Island: Castaway (2013)

G5 Games

Role: Script Editing.


Letters from Nowhere: A Hidden Object Mystery (2013)

G5 Games

Role:  Script Editing.


Special Enquiry Detail: Engaged to Kill (2012)

for PC

G5 Games

Role:  Story, Dialogue and Design.


Captain Morgane and the Golden Turtle (2012)

Wizarbox/Reef Entertainment

Role:  Story, Design and Dialogue.


Star Sweet and Honey Heart (2011 and ongoing)

Wide-ranging children's IP

Role:  IP creation, Character Design, Website Design,

Story, Dialogue and Video.

www.starsweetandhoneyheart.com


Special Enquiry Detail: The Hand that Feeds (2011-2012)

for iPad/iPhone/Android/Kindle Fire/Nook

G5

Role:  Story, Dialogue and Design.

Reached #1 in UK top grossing apps chart


ScanMe (2011)

ScanMe.com

Role:  Wrote script and created storyboard for promo video.


The Witcher 2 - Assassins of Kings (2011)

CDProjekt Red/Namco Bandai

Role:  Script editing.


Broken Sword 2 Remastered (2010)

Revolution

Role:  Writing Hints and Diary.


Spare Parts (2010)

EA Bright Light

Role:  Dialogue (voiced by Simon Pegg).


The Whispered World (2010)

Daedalic/Deep Silver

Role:  Script editing the English dialogue.


Special Enquiry Detail: The Hand that Feeds (2010)

Floodlight Games/Big Fish Games

Role:  Story, Dialogue and Design.

"what really sets it apart is its well-crafted story,

which would be right at home in any crime show.

...the dialog is not only smart, but sounds

like things people would actually say."

- Vanessa Carter, gamezebo.com


Alice in Wonderland (2010)

Gimagin/Merscom/Big Fish Games

Role:  Story, high-level design and dialogue.


So Blonde Wii/DS version (2010)

Wizarbox/Anaconda

Role:  Story, gameplay design and dialogue.


Rhianna Ford and the Da Vinci Letter (2010)

Green Clover Games/Big Fish Games

Role:  Story, Dialogue and Design.

"Rhianna Ford & The Da Vinci Letter is a fun wild ride

through a captivating story that grabs hold

and doesn't let go until you reach the resolution."

- Grinnyp, Jayisgames.com


Delicious - Emily's Holiday Season (2009)

GameHouse

Role:  Dialogue and Script Editing.

"The story is loaded with unexpected twists

and witty dialogue"

- Gamezebo, 4 stars


Broken Sword Director's Cut (2009)

Revolution/Ubisoft

Role:  Implementation and production.


Delicious - Emily's Tea Garden (2008)

GameHouse

Role:  Story and dialogue.


So Blonde (2008)

Wizarbox/Anaconda

Role:  Story, gameplay design and dialogue.

Nominated for Best Game Script at the

Writers' Guild Awards 2008


The Witcher (2007)

CDProjekt/Atari

Role:  Script editing.


Writing for Video Games(2006)

A&C Black

Role: Author

A book about writing for games.  Concentrates on the role

of the writer in the game development process


Mr. Smoozles Goes Nutso (2006)

Juniper Games/Merscom (2008)

Role:  Complete story and design, character profiles and dialogue;

character and location designs; all implementation and graphics.

Game of the Month, GameTunnel, November 2006


Agatha Christie - And Then There Were None (2005)

Awe Games/The Adventure Company

Role:  Script Editing


Three Musketeers (2005)

Legendo

Role:  Narrator voiceover dialogue


Wanted: A Wild Western Adventure (2004)

Revistronic/The Adventure Company

Role:  English version script editing

Winner, Best Dialogues, The Inventory Awards

"I've just finished Wanted: Wild Western Adventure

and it is truly fantastic."

- Randy Sluganski; owner, Just Adventure


Broken Sword - The Sleeping Dragon (2003)

Revolution Software/THQ/The Adventure Company

Role:  Story, Game Design, Level Design, Dialogue and

Voice Recording

Nominated for Excellence in Writing at the

Game Developers Choice Awards

Nominated for three BAFTAs: Best Game Design,

Best PC Game and Best Adventure

"From Nico's French accent to George's believable "Yankee Lawyer"

silliness, it is a pleasure to listen to the game."

- IGN.COM, 8.4/10


Broken Sword - The Shadow of the Templars (GBA) (2002)

Revolution Software/BAM

Role:  Producer, Edited and re-implemented the classic PC game

"one of the finest adventures ever made"

- NGC Magazine, 5/5


Gold and Glory: The Road to El Dorado (2000)

Revolution Software/Ubisoft

Role:  Producer, Story Adaptation, Game Design, Level Design

and Dialogue

"a wonderfully charming, humorous and fun game to play"

- Just Adventure, A-


In Cold Blood (2000)

Revolution Software/Sony/Ubisoft/DreamCatcher

Role:  Producer, Story, Game Design, Level Design and Dialogue

"a stylish, well-written, and good-looking adventure game"

- Computer Games Magazine, 4/5


Broken Sword - The Smoking Mirror (1997)

Revolution Software/Virgin Interactive/Sony

Role:  Producer

"Revolution Software has mastered the adventure genre"

- Coming Soon Magazine, 94%


Broken Sword - The Shadow of the Templars (1996)

Revolution Software/Virgin Interactive

Role:  Producer, Initial Concept Art

"movie quality story and acting"

- PSXNation, 86%


Beneath a Steel Sky (1994)

Revolution Software/Virgin Interactive

Role:  Background Art, Background Sprites

"one of the best point and clicks ever!"

- GameFAQs, 9/10

Projects


Over a period of over 23 years, Steve has played a key role in the development of groundbreaking, critically acclaimed games that have established landmarks in the development of interactive narrative.


Clients have included Revolution Software, Sony, Ubisoft, Dreamcatcher Interactive, The Adventure Company, BAM, Playlogic Game Factory, Headfirst Productions, Legendo Entertainment, GIGnews, Gamasutra, Game Daily Biz, A&C Black, Wizarbox, DTP, GameHouse, CDProjekt Red, Green Clover Games, Floodlight Games, Merscom, Gimagin, Develop magazine, Daedalic, EA Bright Light, Reef Entertainment, G5, Fishlabs, Teyon, Vivid Games, OMUK, Relentless.