Copyright © Steve Ince 2004 - 2017

"It was fantastic for me to work with such an experienced

writer who both writes well and knows what they want."

- Delyth Thomas, TV and film director

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Developing Thoughts - an old weekly column:

Oh Lucky Man...

A Penny for Your Thoughts

Getting the Ball Rolling

Taking the Rough with the Smooth

Let Me Tell You a Story...

Researching the Unexpected

Going with the Flow

Giving the Customer What They Want

Fun, fun, fun!

Secret Panels

Showing Character

Dialogue? What Dialogue? Part One

Dialogue? What Dialogue? Part Two

Dialogue? What Dialogue? Part Three

Motivation and Conflict

Gameplay Mechanics

Gameplay Mechanics part two

Level 17 Made Me Cry

Shall We Interface?

Puzzling Through the Obstacles

Obstacles of Desire

Character Profiles

Back Story

Interaction Density


My Fingers are Blistered and Bleeding - Writing for Games

Interaction Density: Has the Player Got Plenty to Do?

A Day in the Life

We Live In Interesting Times

Interactive Dialogue - An Approach to Structure

Designing Puzzles Backwards (part 1)

Designing Puzzles Backwards (part 2)

5 Things Screenwriters Can Learn From Games

Her story is not Your Story